Что означает failed to load il2cpp
il2cpp.exe: что это? и как его убрать
В вашей системе запущено много процессов, которые потребляют ресурсы процессора и памяти. Некоторые из этих процессов, кажется, являются вредоносными файлами, атакующими ваш компьютер.
Чтобы исправить критические ошибки il2cpp.exe,скачайте программу Asmwsoft PC Optimizer и установите ее на своем компьютере
Asmwsoft PC Optimizer — это пакет утилит для Microsoft Windows, призванный содействовать управлению, обслуживанию, оптимизации, настройке компьютерной системы и устранению в ней неполадок.
1- Очистите мусорные файлы, чтобы исправить il2cpp.exe, которое перестало работать из-за ошибки.
2- Очистите реестр, чтобы исправить il2cpp.exe, которое перестало работать из-за ошибки.
Как удалить заблокированный файл il2cpp.exe.
3- Настройка Windows для исправления критических ошибок il2cpp.exe:
Всего голосов ( 182 ), 116 говорят, что не будут удалять, а 66 говорят, что удалят его с компьютера.
Как вы поступите с файлом il2cpp.exe?
Некоторые сообщения об ошибках, которые вы можете получить в связи с il2cpp.exe файлом
(il2cpp.exe) столкнулся с проблемой и должен быть закрыт. Просим прощения за неудобство.
(il2cpp.exe) перестал работать.
il2cpp.exe. Эта программа не отвечает.
(il2cpp.exe) — Ошибка приложения: the instruction at 0xXXXXXX referenced memory error, the memory could not be read. Нажмитие OK, чтобы завершить программу.
(il2cpp.exe) не является ошибкой действительного windows-приложения.
(il2cpp.exe) отсутствует или не обнаружен.
IL2CPP.EXE
Проверьте процессы, запущенные на вашем ПК, используя базу данных онлайн-безопасности. Можно использовать любой тип сканирования для проверки вашего ПК на вирусы, трояны, шпионские и другие вредоносные программы.
процессов:
Cookies help us deliver our services. By using our services, you agree to our use of cookies.
Исправлено: не удалось извлечь ресурсы, необходимые для IL2CPP
Вы можете столкнуться с ошибкой извлечения из-за поврежденного кэша приложения или поврежденного раздела кэша вашего телефона. Кроме того, неправильная установка приложения также может привести к возникновению проблемы.
Эта ошибка не ограничивается одним приложением, но сообщается, что она возникает в различных приложениях, таких как Pokemon Go, Duel Links, Bang Dream и т. Д. Также сообщается, что она возникает в разных версиях ОС Android. IL2CPP — это зависимость проекта и серверная часть приложения (обычно встроенная в Unity).
Прежде чем переходить к решениям, убедитесь, что на вашем устройстве достаточно свободного места. Более того, во многих случаях, простая перезагрузка телефона может решить проблему.
Решение 1. Принудительно остановите проблемное приложение и очистите кэш
Почти каждое приложение использует кеш для повышения производительности и улучшения работы пользователей. Вы можете столкнуться с обсуждаемой ошибкой, если кэш приложения поврежден из-за неправильной установки или из-за неправильной конфигурации. В этом контексте очистка кэша приложения может решить проблему. Для иллюстрации обсудим процесс для Pokemon Go.
Решение 2. Протрите кэш-память вашего телефона
Помимо кеша приложения, ОС Android использует кеш-раздел для хранения временных системных файлов. Вы можете столкнуться с ошибкой под рукой, если данные в разделе кэша повреждены или неправильно настроены. В этом случае очистка раздела кэша вашего телефона может решить проблему.
Решение 3. Сделайте внутреннее хранилище по умолчанию и переместите приложение во внутреннее хранилище
Многие приложения могут отображать различные типы ошибок, когда приложения установлены на внешнем хранилище (SD-карта) или если для хранилища по умолчанию установлено внешнее хранилище. То же самое может быть причиной обсуждаемой ошибки. В этом контексте установка хранилища по умолчанию на Внутреннее и перемещение приложения во внутреннее хранилище может решить проблему. Для пояснения мы обсудим процесс для приложения Pokemon Go.
Решение 4. Переустановите проблемное приложение
Если вам пока что ничего не помогло, то проблема, с которой вы столкнулись, вызвана поврежденной установкой приложения. В этом контексте удаление и повторная установка приложения могут решить проблему. Для иллюстрации обсудим процесс для Pokemon Go.
Если у вас все еще есть проблемы, возможно, вам придется сбросить настройки телефона к заводским настройкам. Но имейте в виду, что раздел кэша некоторых новейших устройств Android, таких как Huawei P9 Lite, не очищается автоматически даже после заводской перезагрузки телефона, и вам, возможно, придется вручную очистить раздел кэша.
IL2CPP Не получается сбилдить
Когда я билджу код с настройкой IL2CPP и ставлю галочки на
ARMv7
ARM64
Выходит ошибка
CommandInvokationFailure: Failed to link ‘libunity.so’.
C:/Program Files/Unity/Hub/Editor/2018.4.14f1/Editor/Data/PlaybackEngines/AndroidPlayer/android-ndk-r16b/toolchains/llvm/prebuilt/windows-x86_64/bin/clang++.exe @»Temp/StagingArea/strip/arm64-v8a/libunity.rsp»
stderr[
clang++.exe: error: invalid linker name in argument ‘-fuse-ld=bfd.exe’
]
stdout[
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, System.String errorMsg) (at :0)
UnityEditor.Android.PostProcessor.Tasks.BuildSharedLibrary.L ink (UnityEditor.Android.PostProcessor.PostProcessorContext context, UnityEditor.Android.AndroidNDKTools ndk, UnityEditor.Android.AndroidTargetDeviceType deviceType, System.Collections.Generic.IEnumerable`1[T] objects) (at :0)
UnityEditor.Android.PostProcessor.Tasks.BuildSharedLibrary.B uild (UnityEditor.Android.PostProcessor.PostProcessorContext context, UnityEditor.Android.AndroidNDKTools ndk, UnityEditor.Android.AndroidTargetDeviceType deviceType) (at :0)
UnityEditor.Android.PostProcessor.Tasks.BuildSharedLibrary.E xecute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTa sks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
Build completed with a result of ‘Failed’
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlaye r (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuild Methods.cs:194
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuild Methods.cs:97
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
Что делать?
Огромное спасибо кто поможет.
Проблемы с il2cpp.exe
Когда билдится файл (Scripting backend il2cpp), выскакивают данные ошибки:
Exception: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:503)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:484)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTa sks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
Проблемы ntoskrnl.exe
Думаю или на жесткий диск или на оперативку,из-за незнания обращаюсь к спецам. ОС Win8. Какие нужны.
Проблемы с explorer.exe
Добрый день, такая проблема, после 3-6 дней работы компьютера, explorer.exe начинает выдавать такую.
(Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 189)
Серьезно? Это не весь лог.
Вот этот файл нужен весь.
Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 1420.
Total: 18.412760 ms (FindLiveObjects: 0.389195 ms CreateObjectMapping: 0.063970 ms MarkObjects: 17.845815 ms DeleteObjects: 0.112315 ms)
— Starting compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
— Starting compile Library/ScriptAssemblies/UnityEngine.UI.dll
— Finished compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
— Finished compile Library/ScriptAssemblies/UnityEngine.UI.dll
— Starting compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
— Finished compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
— Starting compile Library/ScriptAssemblies/UnityEditor.UI.dll
— Starting compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
— Finished compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
— Finished compile Library/ScriptAssemblies/UnityEditor.UI.dll
— Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
— Starting compile Library/ScriptAssemblies/Unity.Timeline.dll
— Starting compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
— Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
— Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
— Starting compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
— Finished compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
— Starting compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
— Finished compile Library/ScriptAssemblies/Unity.Timeline.dll
— Starting compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
— Finished compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
— Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
— Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
— Finished compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
— Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
— Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
— Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
——Compiler Commandline Arguments:
Filename: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Editor\Data\Tools\RoslynS cripts\unity_csc.bat
Arguments: /noconfig @Temp/UnityTempFile-de5ce5dd6d02cff49b7d9f96e1758c15
Responsefile: Temp/UnityTempFile-de5ce5dd6d02cff49b7d9f96e1758c15 Contents:
/target:library
/nowarn:0169
/out:Temp/Assembly-CSharp.dll
/debugortable
/optimize-
/nostdlib+
/preferreduilang:en-US
/langversion:latest
/reference:Library/ScriptAssemblies/Unity.Timeline.Editor.dll
/reference:Library/ScriptAssemblies/Unity.VSCode.Editor.dll
/reference:Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
/reference:Library/ScriptAssemblies/UnityEngine.UI.dll
/reference:Library/ScriptAssemblies/Unity.Timeline.dll
/reference:Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
/reference:Library/ScriptAssemblies/Unity.Rider.Editor.dll
/reference:Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
/reference:Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
/reference:Library/ScriptAssemblies/Unity.TextMeshPro.dll
/reference:Library/ScriptAssemblies/UnityEditor.UI.dll
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEditor.dll»
/reference:Assets/UnityAds/UnityEngine.Advertisements.Editor.dll
/reference:Assets/UnityAds/UnityEngine.Monetization.Editor.dll
/reference:»E:/VANYA/Unity Projects/Space/Library/PackageCache/com.unity.ads@2.0.8/UnityEngine.Advertisements.dll»
/reference:»E:/VANYA/Unity Projects/Space/Library/PackageCache/com.unity.purchasing@2.0.6/UnityEngine.Purchasing.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/Microsoft.Win32.Primitives.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.AppContext.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Concurrent.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.NonGeneric.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Specialized.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.EventBasedAsync.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.Primitives.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.TypeConverter.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Console.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Data.Common.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Contracts.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Debug.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.FileVersionInfo.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Process.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.StackTrace.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TextWriterTraceListener.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tools.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TraceSource.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tracing.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Drawing.Primitives.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Dynamic.Runtime.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Calendars.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Extensions.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.ZipFile.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Primitives.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Watcher.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.IsolatedStorage.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.MemoryMappedFiles.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Pipes.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Expressions.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Parallel.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Queryable.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Http.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NameResolution.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NetworkInformation.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Ping.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Primitives.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Requests.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Security.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Sockets.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebHeaderCollection.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.Client.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ObjectModel.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Extensions.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Primitives.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Reader.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.ResourceManager.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Writer.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.CompilerServices.VisualC.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll»
/reference:»C:/Program
Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll»
/reference:»C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll»
Добавлено через 12 секунд
/define:UNITY_2019_2_15
/define:UNITY_2019_2
/define:UNITY_2019
/define:UNITY_5_3_OR_NEWER
/define:UNITY_5_4_OR_NEWER
/define:UNITY_5_5_OR_NEWER
/define:UNITY_5_6_OR_NEWER
/define:UNITY_2017_1_OR_NEWER
/define:UNITY_2017_2_OR_NEWER
/define:UNITY_2017_3_OR_NEWER
/define:UNITY_2017_4_OR_NEWER
/define:UNITY_2018_1_OR_NEWER
/define:UNITY_2018_2_OR_NEWER
/define:UNITY_2018_3_OR_NEWER
/define:UNITY_2018_4_OR_NEWER
/define:UNITY_2019_1_OR_NEWER
/define:UNITY_2019_2_OR_NEWER
/define:UNITY_INCLUDE_TESTS
/define:UNITY_PURCHASING
/define:ENABLE_AUDIO
/define:ENABLE_CACHING
/define:ENABLE_CLOTH
/define:ENABLE_MICROPHONE
/define:ENABLE_MULTIPLE_DISPLAYS
/define:ENABLE_PHYSICS
/define:ENABLE_TEXTURE_STREAMING
/define:ENABLE_UNET
/define:ENABLE_LZMA
/define:ENABLE_UNITYEVENTS
/define:ENABLE_WEBCAM
/define:ENABLE_WWW
/define:ENABLE_CLOUD_SERVICES_COLLAB
/define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS
/define:ENABLE_CLOUD_SERVICES_ADS
/define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST
/define:ENABLE_CLOUD_SERVICES_UNET
/define:ENABLE_CLOUD_SERVICES_BUILD
/define:ENABLE_CLOUD_LICENSE
/define:ENABLE_EDITOR_HUB_LICENSE
/define:ENABLE_WEBSOCKET_CLIENT
/define:ENABLE_DIRECTOR_AUDIO
/define:ENABLE_DIRECTOR_TEXTURE
/define:ENABLE_MANAGED_JOBS
/define:ENABLE_MANAGED_TRANSFORM_JOBS
/define:ENABLE_MANAGED_ANIMATION_JOBS
/define:ENABLE_MANAGED_AUDIO_JOBS
/define:INCLUDE_DYNAMIC_GI
/define:ENABLE_MONO_BDWGC
/define:ENABLE_SCRIPTING_GC_WBARRIERS
/define:PLATFORM_SUPPORTS_MONO
/define:ENABLE_VIDEO
/define:PLATFORM_ANDROID
/define:UNITY_ANDROID
/define:UNITY_ANDROID_API
/define:ENABLE_EGL
/define:ENABLE_NETWORK
/define:ENABLE_RUNTIME_GI
/define:ENABLE_CRUNCH_TEXTURE_COMPRESSION
/define:ENABLE_UNITYWEBREQUEST
/define:ENABLE_CLOUD_SERVICES
/define:ENABLE_CLOUD_SERVICES_ANALYTICS
/define:ENABLE_EVENT_QUEUE
/define:ENABLE_CLOUD_SERVICES_PURCHASING
/define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
/define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING
/define:PLATFORM_SUPPORTS_ADS_ID
/define:UNITY_CAN_SHOW_SPLASH_SCREEN
/define:ENABLE_VR
/define:ENABLE_AR
/define:UNITY_HAS_GOOGLEVR
/define:UNITY_HAS_TANGO
/define:ENABLE_SPATIALTRACKING
/define:ENABLE_RUNTIME_PERMISSIONS
/define:ENABLE_ENGINE_CODE_STRIPPING
/define:UNITY_ASTC_ONLY_DECOMPRESS
/define:ANDROID_USE_SWAPPY
/define:ENABLE_ONSCREEN_KEYBOARD
/define:ENABLE_UNITYADS_RUNTIME
/define:UNITY_UNITYADS_API
/define:ENABLE_MONO
/define:NET_STANDARD_2_0
/define:ENABLE_PROFILER
/defineEBUG
/define:TRACE
/define:UNITY_ASSERTIONS
/define:UNITY_EDITOR
/define:UNITY_EDITOR_64
/define:UNITY_EDITOR_WIN
/define:ENABLE_UNITY_COLLECTIONS_CHECKS
/define:ENABLE_BURST_AOT
/define:UNITY_TEAM_LICENSE
/define:ENABLE_CUSTOM_RENDER_TEXTURE
/define:ENABLE_DIRECTOR
/define:ENABLE_LOCALIZATION
/define:ENABLE_SPRITES
/define:ENABLE_TERRAIN
/define:ENABLE_TILEMAP
/define:ENABLE_TIMELINE
/define:ENABLE_LEGACY_INPUT_MANAGER
/define:CSHARP_7_OR_LATER
/define:CSHARP_7_3_OR_NEWER
Assets\Scripts\Buttons.cs
Assets\Scripts\CubeFloat.cs
Assets\Scripts\DontDestroy.cs
Assets\Scripts\GameCntrl.cs
Assets\Scripts\LastScores.cs
Assets\Scripts\MaxScore.cs
Assets\Scripts\RandCol.cs
Assets\Scripts\RightOne.cs
Assets\Scripts\Timer.cs
——CompilerOutput:-stdout—exitcode: 1—compilationhadfailure: True—outfile: Temp/Assembly-CSharp.dll
Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e)
Copyright (C) Microsoft Corporation. All rights reserved.
Assets\Scripts\Buttons.cs(48,17): warning CS0618: ‘Application.LoadLevel(string)’ is obsolete: ‘Use SceneManager.LoadScene’
Assets\Scripts\Buttons.cs(56,17): warning CS0618: ‘Application.LoadLevel(string)’ is obsolete: ‘Use SceneManager.LoadScene’
Assets\Scripts\Buttons.cs(59,17): warning CS0618: ‘Application.LoadLevel(string)’ is obsolete: ‘Use SceneManager.LoadScene’
Assets\Scripts\Buttons.cs(62,17): warning CS0618: ‘Application.LoadLevel(string)’ is obsolete: ‘Use SceneManager.LoadScene’
Assets\Scripts\Buttons.cs(65,17): warning CS0618: ‘Application.LoadLevel(string)’ is obsolete: ‘Use SceneManager.LoadScene’
Assets\Scripts\GameCntrl.cs(30,7): error CS0433: The type ‘Advertisement’ exists in both ‘UnityEngine.Advertisements.Editor, Version=3.4.1.0, Culture=neutral, PublicKeyToken=null’ and ‘UnityEngine.Advertisements, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
Assets\Scripts\GameCntrl.cs(31,4): error CS0433: The type ‘Advertisement’ exists in both ‘UnityEngine.Advertisements.Editor, Version=3.4.1.0, Culture=neutral, PublicKeyToken=null’ and ‘UnityEngine.Advertisements, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
Assets\Scripts\GameCntrl.cs(107,7): error CS0433: The type ‘Advertisement’ exists in both ‘UnityEngine.Advertisements.Editor, Version=3.4.1.0, Culture=neutral, PublicKeyToken=null’ and ‘UnityEngine.Advertisements, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
Assets\Scripts\GameCntrl.cs(108,4): error CS0433: The type ‘Advertisement’ exists in both ‘UnityEngine.Advertisements.Editor, Version=3.4.1.0, Culture=neutral, PublicKeyToken=null’ and ‘UnityEngine.Advertisements, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
——CompilerOutput:-stderr———-
——EndCompilerOutput—————
— Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
Assets\Scripts\Buttons.cs(48,17): warning CS0618: ‘Application.LoadLevel(string)’ is obsolete: ‘Use SceneManager.LoadScene’
Assets\Scripts\Buttons.cs(56,17): warning CS0618: ‘Application.LoadLevel(string)’ is obsolete: ‘Use SceneManager.LoadScene’
Assets\Scripts\Buttons.cs(59,17): warning CS0618: ‘Application.LoadLevel(string)’ is obsolete: ‘Use SceneManager.LoadScene’
Assets\Scripts\Buttons.cs(62,17): warning CS0618: ‘Application.LoadLevel(string)’ is obsolete: ‘Use SceneManager.LoadScene’
Assets\Scripts\Buttons.cs(65,17): warning CS0618: ‘Application.LoadLevel(string)’ is obsolete: ‘Use SceneManager.LoadScene’
Assets\Scripts\GameCntrl.cs(30,7): error CS0433: The type ‘Advertisement’ exists in both ‘UnityEngine.Advertisements.Editor, Version=3.4.1.0, Culture=neutral, PublicKeyToken=null’ and ‘UnityEngine.Advertisements, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
Assets\Scripts\GameCntrl.cs(31,4): error CS0433: The type ‘Advertisement’ exists in both ‘UnityEngine.Advertisements.Editor, Version=3.4.1.0, Culture=neutral, PublicKeyToken=null’ and ‘UnityEngine.Advertisements, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
Assets\Scripts\GameCntrl.cs(107,7): error CS0433: The type ‘Advertisement’ exists in both ‘UnityEngine.Advertisements.Editor, Version=3.4.1.0, Culture=neutral, PublicKeyToken=null’ and ‘UnityEngine.Advertisements, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
Assets\Scripts\GameCntrl.cs(108,4): error CS0433: The type ‘Advertisement’ exists in both ‘UnityEngine.Advertisements.Editor, Version=3.4.1.0, Culture=neutral, PublicKeyToken=null’ and ‘UnityEngine.Advertisements, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
Unloading 56 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 43.4 MB.
System memory in use after: 43.4 MB.
Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 1426.
Total: 3.136996 ms (FindLiveObjects: 0.330107 ms CreateObjectMapping: 0.037113 ms MarkObjects: 2.726803 ms DeleteObjects: 0.041508 ms)
Hashing assets (9 files). 0.142 seconds
file read: 0.137 seconds (0.459 MB)
wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
wait for read: 0.137 seconds (CPUT thread waiting for I/O thread, aka disk bound)
hash: 0.001 seconds
—— Compute hash(es) for 9 asset(s).
Добавлено через 16 секунд
Refresh Completed time: 2.617451s
Asset Scan time: 0.117506s
Asset Hashing: 0.144065s [470.4 KB, 3.188827 mb/s]
Asset Import (Scripting) time: 0.000000s (count: 0)
Post Processs Assets (Scripting) time: 0.000000s
Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
Asset Import (Non Scripting) time: 2.218556s (count: 9)
Post Process Assets (Non Scripting) time: 0.054324s
Dependent Assets to Import Queue time: 0.001904s
Warming cache for 1553 main assets: 0.009330 seconds elapsed
Initializing Unity extensions:
‘C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll’ GUID: 4ba2329b63d54f0187bcaa12486b1b0f
LightmapEditorSettings: switching bake backend from 1 to 0.
Unloading 101 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene ‘Assets/Scenes/SampleScene.unity’
Deserialize: 329.428 ms
Integration: 709.150 ms
Integration of assets: 16.177 ms
Thread Wait Time: 27.923 ms
Total Operation Time: 1082.678 ms
System memory in use before: 54.0 MB.
System memory in use after: 54.1 MB.
Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 1547.
Total: 3.375787 ms (FindLiveObjects: 0.371615 ms CreateObjectMapping: 0.041508 ms MarkObjects: 2.909925 ms DeleteObjects: 0.051762 ms)
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
Refresh Completed time: 0.252686s
Asset Scan time: 0.112100s
Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
Asset Import (Scripting) time: 0.000000s (count: 0)
Post Processs Assets (Scripting) time: 0.000000s
Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
Asset Import (Non Scripting) time: 0.000000s (count: 0)
Post Process Assets (Non Scripting) time: 0.015520s
Dependent Assets to Import Queue time: 0.001021s
— Starting compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
— Starting compile Library/ScriptAssemblies/UnityEngine.UI.dll
Initialized touch support.
— Finished compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
— Starting compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
— Finished compile Library/ScriptAssemblies/UnityEngine.UI.dll
— Finished compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
— Starting compile Library/ScriptAssemblies/UnityEditor.UI.dll
— Starting compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
Initialized touch support.
root : C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer\SDK
tools : C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer\SDK\tools
platform-tools: C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer\SDK\platform-tools
build-tools : C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer\SDK\build-tools\28.0.3
adb : C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer\SDK\platform-tools\adb.exe
Android PostProcess task «Detecting Android SDK» took 8408,2305 ms
Android PostProcess task «Detect Android NDK» took 73,1476 ms
Android PostProcess task «Trying to find a suitable Android device» took 0,5093 ms
[ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build.
BuildPlayer: start building target 13
— Starting compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
— Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
— Finished compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
— Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
— Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll
— Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
— Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
— Finished compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll
— Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
— Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
Assets\Scripts\Buttons.cs(48,17): warning CS0618: ‘Application.LoadLevel(string)’ is obsolete: ‘Use SceneManager.LoadScene’
Assets\Scripts\Buttons.cs(56,17): warning CS0618: ‘Application.LoadLevel(string)’ is obsolete: ‘Use SceneManager.LoadScene’
Assets\Scripts\Buttons.cs(59,17): warning CS0618: ‘Application.LoadLevel(string)’ is obsolete: ‘Use SceneManager.LoadScene’
Assets\Scripts\Buttons.cs(62,17): warning CS0618: ‘Application.LoadLevel(string)’ is obsolete: ‘Use SceneManager.LoadScene’
Assets\Scripts\Buttons.cs(65,17): warning CS0618: ‘Application.LoadLevel(string)’ is obsolete: ‘Use SceneManager.LoadScene’
Opening scene ‘Temp/__Backupscenes/0.backup’
LightmapEditorSettings: switching bake backend from 1 to 0.
Unloading 112 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene ‘Temp/__Backupscenes/0.backup’
Deserialize: 6.151 ms
Integration: 18.080 ms
Integration of assets: 0.150 ms
Thread Wait Time: 11.092 ms
Total Operation Time: 35.474 ms
System memory in use before: 80.5 MB.
System memory in use after: 68.2 MB.
Unloading 159 unused Assets to reduce memory usage. Loaded Objects now: 1903.
Total: 22.197274 ms (FindLiveObjects: 0.454142 ms CreateObjectMapping: 0.057134 ms MarkObjects: 10.949210 ms DeleteObjects: 10.734347 ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.10 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds
Opening scene ‘Assets/Scenes/play.unity’
LightmapEditorSettings: switching bake backend from 1 to 0.
Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene ‘Assets/Scenes/play.unity’
Deserialize: 74.717 ms
Integration: 288.881 ms
Integration of assets: 1.155 ms
Thread Wait Time: 10.142 ms
Total Operation Time: 374.894 ms
System memory in use before: 76.6 MB.
System memory in use after: 76.4 MB.
Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 1899.
Total: 24.909428 ms (FindLiveObjects: 0.878007 ms CreateObjectMapping: 0.110850 ms MarkObjects: 22.949782 ms DeleteObjects: 0.967371 ms)
Opening scene ‘Assets/Scenes/help.unity’
LightmapEditorSettings: switching bake backend from 1 to 0.
Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene ‘Assets/Scenes/help.unity’
Deserialize: 79.083 ms
Integration: 193.539 ms
Integration of assets: 0.889 ms
Thread Wait Time: 14.695 ms
Total Operation Time: 288.206 ms
System memory in use before: 75.4 MB.
System memory in use after: 75.1 MB.
Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 1856.
Total: 10.877915 ms (FindLiveObjects: 0.396031 ms CreateObjectMapping: 0.042484 ms MarkObjects: 9.907614 ms DeleteObjects: 0.530809 ms)
[C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildPlayer.cpp line 3457]
(Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
Unloading 33 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 80.5 MB.
System memory in use after: 80.1 MB.
Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 1798.
Total: 10.548784 ms (FindLiveObjects: 0.441445 ms CreateObjectMapping: 0.041508 ms MarkObjects: 9.489120 ms DeleteObjects: 0.575734 ms)
[EnlightenBakeManager] m_Clear = false;
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 61.8 MB.
System memory in use after: 62.0 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1820.
Total: 11.794011 ms (FindLiveObjects: 0.378940 ms CreateObjectMapping: 0.043949 ms MarkObjects: 11.357937 ms DeleteObjects: 0.011720 ms)
Unloading 160 unused Assets to reduce memory usage. Loaded Objects now: 1799.
Total: 85.148150 ms (FindLiveObjects: 0.873124 ms CreateObjectMapping: 0.118663 ms MarkObjects: 16.312965 ms DeleteObjects: 67.838515 ms)